Ask Rotoman: Keeping It Fair While Adding Keepers

Dear Rotoman:

As commissioner of our league we traditionally kept three players for three seasons with the three keepers counting as your first three picks just to keep it simple.

I was wondering if we gave owners the option to keep up to five players with those players going as your five first rounds. But I want to keep it fair for all owners, even ones that don’t have a too many true keepers.

My question is, would it necessarily hurt a weak team if he only kept one or two players and attempted to rebuild from the draft. My goal is not to put someone at disadvantage because these changes.

“Even Steven”

Dear Even:

Your issue isn’t expansion, I don’t think, but rather your decision to make your keepers the first three picks in your draft. This setup means that the keeper comparison, the rationale for keeping a guy rather than throwing him back and taking the best available player, is much higher than it probably should be.

Here’s why:

Assuming your league is 12 teams (but it doesn’t matter if it isn’t, the same rationale would apply to any size league), your three keeps are going to take 36 players off the draft board. Are these the top 36 players on your board? Almost certainly not.

Well, the first few years they might be close, but as freeze eligibilities expire for players they go back up on the board. If they are better than your third-best, or second-best, or even first-best freeze, you might as well not keep the keeper, or keepers.

This is sure to happen, and when it does your keeper system should break down quickly. The only way for it to not break down is if each owner is required to keep three players.

And, of course, expanding to five keepers, and giving owners the option to not keep five, will only make matters worse.

The right way to value keepers in a draft league is to keep them in the round they were taken originally. That way they have real value and don’t have to compete with the best available players on the draft board for value.

It isn’t as easy to track, but it isn’t that hard either, and should make your game much more fun.

Sincerely,